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Interactive visualization is emerging as a vibrant new form of communication, providing compelling presentations that allow viewers to interact directly with information in order to construct their own understandings of it. Building on a long tradition of print-based information visualization, interactive visualization utilizes the technological capabilities of computers, the Internet, and computer graphics to marshal multifaceted information in the service of making a point visually. This book offers an introduction to the field, presenting a framework for exploring historical, theoretical, and practical issues. It is not a "how-to" book tied to specific and soon-to-be-outdated software tools, but a guide to the concepts that are central to building interactive visualization projects whatever their ultimate form. The framework the book presents (known as the ASSERT model, developed by the author), allows the reader to explore the process of interactive visualization in terms of choosing good questions to ask; finding appropriate data for answering them; structuring that information; exploring and analyzing the data; representing the data visually; and telling a story using the data. Interactive visualization draws on many disciplines to inform the final representation, and the book reflects this, covering basic principles of inquiry, data structuring, information design, statistics, cognitive theory, usability, working with spreadsheets, the Internet, and storytelling.
- Sales Rank: #1162614 in Books
- Brand: Brand: The MIT Press
- Published on: 2012-10-19
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .56" w x 7.00" l, 1.79 pounds
- Binding: Hardcover
- 296 pages
- Used Book in Good Condition
Review
Drawing on an impressive range of both academic and popular examples, and describing a rich set of methods and tools, Bill Ferster ably shows how compelling visual evidence can supplement and advance scholarly arguments. This book will provide a deep resource for robust scholarship in a digital age.
(Dan Cohen, Director, Center for History and New Media, George Mason University)I am unacquainted with any book in the humanities that so clearly and usefully lays out the process of creating visualizations, taking students from conceptualization to data collection to representation. This book should be required reading for all digital humanists.
(David J. Staley, Director, The Goldberg Center; Associate Professor of History, The Ohio State University) About the Author
Bill Ferster is on the faculty of the University of Virginia with a joint appointment to the Center for Technology and Teacher Education at the Curry School of Education and at the Science, Humanities, and Arts Network of Technological Initiatives (SHANTI) at the College of Arts and Sciences.
Ben Shneiderman is Professor of Computer Science and Founding Director (1983--2000) of the Human-Computer Interaction Laboratory at the University of Maryland, College Park.
Most helpful customer reviews
2 of 2 people found the following review helpful.
A Prescient Book
By Roger W. Geyer
Dr. Ferster has written an important book for anyone who is beginning to understand how data can inform decision-making, knowledge construction and acquisition. It is well-written, concise and organized in a fashion that provides informational value and insight for undergraduates and professionals alike. We will be hearing and seeing a lot more about this topic and this book is a very good starting point for those who are interested in this field.
2 of 2 people found the following review helpful.
Good intro material.
By jscarto
I think this book would be a great addition to an undergraduate design/cartography/visualization course. If you're looking for something more advanced that digs deeper into relevant theory, this book will be a bit too basic.
1 of 1 people found the following review helpful.
Required Reading
By Robby Gilbert
Dr. Ferster's book has become required text for my undergrad students in Interactive Media Design. It not only is a clear and concise text on the history and theories of the subject, it also provides methodologies for application of these ideas. Ferster's ASSERT model is a useful tool in approaching interactive design. This volume is well-written and accessible yet not simplistic at all making it a great text for both students and expert practitioners. It is by far one of the most effective and comprehensive texts on the subject that I have found.
Rob Gilbert, M.Ed
Lake Washington Institute of Technology
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